Tightly packed ZOMGs can be sent starting Round 30, for a price of $12,000 ($10,000 prior to Version 1.6.0) to send 4 ZOMGs, and give an eco penalty of 400. Spaced ZOMGs unlock on Round 22, while Grouped ZOMGs unlock on Round 24. Sending a ZOMG has an income penalty of 100 Eco. ZOMGs make a comeback in this game, and can be sent for $5,500 ($7000 pre-1.0.4). This shows the ramping of a ZOMG's RBE at rounds between Round 81 to 106: In BTD6, it can get the Fortified attribute, doubling its health to 8,000 HP while having an RBE of 27,296. This is very noticeable on Contested Territory. In Bloons Monkey City (or BTD5 freeplay), the higher the round, the faster and stronger the Z.O.M.G. layer is destroyed, and it releases 4 Brutal Floating Behemoths (B.F.B.s). Between 2,000 and 3,000 hits, it shows serious damage, and between 3,000 and 4,000 hits, it shows critical damage, including a bandage on its skull. will nearly have it popped, while the Z.O.M.G. When compared, 600 health taken out of a B.F.B. layer also has 4 health stages, as you can see in the picture on the right. One is guaranteed to appear on almost every tile ranked ZOMG or other similar-ranking tiles. ZOMGs are the strongest blimps in the game. It has 80,000 health and is modified with tech from the scrapyard, as it now has two magnets attached to its sides which will pull in and force most projectiles to constantly home in on them. The ZOMG appears as a boss in level 82, but only exclusive to BSM2 Mobile. This changes during rounds 81+, with it initially losing RBE due to Super Ceramics but gaining more and more RBE and rounds go on due to Freeplay scaling.īloons Super Monkey 2 Mobile Main article: ZOMG (BSM2 Mobile)
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